Редактор
3D-графики с открытым исходным кодом. Что отличает этот проект?
Программа имеет небольшой размер, высокую скорость рендеринга и
располагает неплохим набором функций. Редактор включает в себя средства
моделирования, анимации, обработки видео, а также набор для создания
интерактивных игр. Подойдет как для начинающих, так и для более
профессиональной работы. Имеются также версии для Mac OS X, Linux и Sun
Solaris.
Bug fixes - Boolean modifier now results in more optimal result with fewer faces. - DXF exporter (python) much improved. - Copy/paste text (buttons, texteditor) supports OS clipboard too. - Snapping includes group duplicators. - Outliner now shows Sequencer strips. - Halo render with lines/circles was broken in 2.47. - Outliner can now toggle visibility/renderability for bones and modifiers. - New UV editor selection mode: Island. - Border zoom (Shift+B) now works in perspective mode. Video. -
Auto Depth option (found in View and Controls, preferences) resolves
the problem where you cant zoom past a set distance or the orbit depth
is too far/close. The view depth is set to the Z-Buffer depth under
mouse on each view transformation. - View Snapping by holding Ctrl while orbiting the view. - The maximum number of texture slots has been raised from 10 to 18. - Mesh Smooth tool now smooths mirrored verts when the mirror option is enabled. -
Edge Loop Delete and Edge Slide don't stretch UV coords when "Transform
Correction" is enabled from the "UV Calculation" panel. - Added radius interpolation selector for bezier curves. - Radius interpolation was broken for nurbs curves. - Nurbs surfaces now use the resolu/v setting per segment rather then distributing it over the whole surface -
This works like curves alredy did and works in a similar way to the
subsurf subdiv setting, old files will have their values converted.